Based on Rogueliker's playthrough and some other observations, I've made some balance tweaks: * Ruffians are now a little braver. They'll still run away, but...
I've uploaded a new version that fixes a bug that prevents the sea caves from being entered as the first location. Also now lists "I" as a key command on the...
So there was a bug that prevented some of the pirate maps from working, particularly in the bayous, which is critical for being able to take down Bloodbeard...