"Murder Most Foul" released
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This past week was the yearly "Seven Day Roguelike" challenge, where game creators are challenged to create game in the roguelike genre in the span of a week. I've participated many years, and this year, I released a game for it called Murder Most Foul. It's free and browser-based, so you should be able to play it with just a modern, standards-compliant browser and a keyboard.
In Murder Most Foul, you take the role of a brilliant detective who is called to a spooky old mansion to investigate and solve a murder. Wander around the mansion looking for clues, talk to the suspects, find the murder weapon, and, once you have deduced the murderer, make your accusation!
The game procedurally generates a new mystery every time you play. Each mystery is a logic puzzle that is solved using a logic grid you fill out during play. Using your deductions and logical reasoning, you can turn the clues you find into a clear picture of which suspect had which weapon in which room with which motive. Then, it's just a matter of getting the coroner's report to figure out who the murderer is.
For less than a week of work, I'm pretty pleased with the results. I think it looks great and is fun to play, and who doesn't love a good logic puzzle? Hope you enjoy the game.
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